GuardrailsSecret keys server-side (OAuth)Rate limitingInputs treated as data, not instructionsVerified outputs: 2 sources + MXAI proposes, human validates
AI Instagram Agent / Digital AF / Architecture
GuardrailsSecret keys server-sideInputs treated as data, not instructionsDraft-only output, nothing goes live aloneAI proposes, human validates
Spa-Francorchamps
Wildcat Studio / PLAY / Game, Venue activation
250K+players
The real circuit turned into a game, with points, a ranking and rewards only the track can give.
Driving game around a lap of the Spa-Francorchamps circuit: cockpit view, start lights, single-seaters on the real track layout. Points, a ranking and real rewards linked to the race (tickets, merchandising, race-related experiences), as described by Wildcat.
Audience
Fans of the circuit and of the race
My role
Product & Game Design Lead. Product, gamification and core architecture, prototyped with AI.
3D drivingRankingReal rewards
MetaFight
Wildcat Studio / PLAY / Telegram game
1M+players
A Telegram boxing game paced by energy, with a persistent score, a leaderboard and real rewards.
Boxing game: the player's 3D fighter punches a heavy bag in a ring; each session spends energy and earns a session score that feeds a total score tied to a player ID. Telegram-based community, leaderboard on total score, real rewards (per Wildcat).
Audience
Telegram community
My role
Product & Game Design Lead. Product, gamification and core architecture, prototyped with AI.
Telegram3DLeaderboard
Waldos Legend
Wildcat Studio / PLAY / Telegram game
A living plant to grow, session after session, inside Telegram.
Growing game: the player tends a plant in a pot under a Waldos Legend neon sign, with a vertical slider and a monitor showing a pulse line and a value. The plant grows over time. Telegram-based (per Wildcat). Exact rules, currencies and rewards are not stated.
Audience
Telegram community
My role
Product & Game Design Lead. Product, gamification and core architecture, prototyped with AI.
Telegram3D
Dogami
Wildcat Studio / PLAY / Telegram game
One-thumb reflex sessions: tap what appears, chain combos, chase the score.
Reflex game with the DOGA branding: creatures and objects appear on a wooden floor with paint splats, the player taps them, combos give +5 points, the score climbs. Telegram community (per Wildcat). Rewards and leaderboard are not visible.
Audience
Dogami community
My role
Product & Game Design Lead. Product, gamification and core architecture, prototyped with AI.
TelegramTouch
Score Rush
Wildcat Studio / PLAY / Telegram game
A timed football run: score as many goals as you can before the clock ends, then beat your best.
Football shooting game: the player shoots at a goal defended by a keeper in a stadium, with a countdown, a goals counter and a best score. Telegram-based (per Wildcat). Rewards and leaderboard are not visible.
Audience
Telegram community
My role
Product & Game Design Lead. Product, gamification and core architecture, prototyped with AI.
Telegram3D
AXA × Publicis
Wildcat Studio / PROTECT / Interactive experience, Campaign
500K+players
School bullying lived instead of read: a teenager's room to explore, a diary, a card game, a conversation to open.
Escape Bullying: first-person 3D experience set in a teenager's bedroom at night. The player explores the room, reads a diary, opens a card game (MAGIK cards) found in the room. Interactivity is used to open dialogue and understanding between children, their relatives and their environment, as described by Wildcat. Campaign with Publicis.
Audience
Children, parents, schools
My role
Product & Game Design Lead. Product, gamification and core architecture, prototyped with AI.
3D first personNarrative
Agata
Wildcat Studio / PROTECT / Event guide
An AI guide and guardian of DIGITAL AF: program, connections and claims through one character.
AI chatbot with a striped blue 3D head avatar. It introduces itself as your guide and guardian in the space of DIGITAL AF, here to help you navigate the event and its dimensions. Buttons PROGRAM and CONNECT, an input line Connect, Ask, Claim. Underlying model, channels and the claim mechanic are not stated.
Audience
Visitors of DIGITAL AF
My role
Product & Game Design Lead. Product, gamification and core architecture, prototyped with AI.
AI chatbot3D avatar
Versace
Wildcat Studio / ACTIVATE / AR activation, Retail
The Medusa spins on the pavement, the season's look walks out in AR: the window you pass becomes a reason to step inside.
Outside the boutique, the Medusa spins on the pavement waiting to be picked up, and the season's look walks out to meet you in AR, turning the window you walk past into a reason to step inside. The video shows the golden Medusa coin on the pavement in front of the Versace storefront, then a red look walking out of the door in AR.
Audience
Passers-by and clients of the boutique
My role
Product & Game Design Lead. Product, gamification and core architecture, prototyped with AI.
AR on phoneAnchored on the facade
Chanoirs × Fuse
Wildcat Studio / ACTIVATE / Urban hunt, Ticketing
Club tickets hidden across the city: follow the radar, reach the spot, pick the ticket up in AR.
Tickets for Fuse are hidden across the city. The participant follows a radar and geolocation (distance in metres), physically reaches the spot and picks the ticket up through an AR interaction: a large FREE TICKET appears over the street on the phone. Once claimed, the app confirms the ticket under the player's username and points the compass at the club. First to reach the spot gets the ticket.
Audience
Club-goers of Fuse and the Chanoirs collective
My role
Product & Game Design Lead. Product, gamification and core architecture, prototyped with AI.
GeolocationRadarAR on phone
Excalibur
Online game / Product & AI development
A mobile-first PvP arena where skill has real stakes, built by a team of four. The moment AI tools like Cursor arrived, the gap between an idea and a working product disappeared.
Role
Product & creative lead, in charge of the whole AI integration and of all AI-assisted development
Team
4 people
Status
Ongoing
ProductAI integrationGame designCursorClaude Code
AI Sales Agents
Digital AF / Lead generation
Architecture
Orchestration layer / Claude Code sub-agents
Sourcesweb, LinkedIn, directories
Sourcingparallel scraping agents
Verify2 sources, MX check, dedupe
Lead base2,000+ contacts
OutreachGmail API, rate-limited
Reply?no: automated follow-up, then back to reply / yes: down
You closehot leads handed over
GuardrailsSecret keys server-side (OAuth)Rate limitingInputs treated as data, not instructionsVerified outputs: 2 sources + MXAI proposes, human validates
Two AI agents that ran the first steps of sales on their own: finding leads, sending cold emails and following up. As soon as a reply looked promising, I took over.
Role
Designed and built the agents
Result
A small team freed from manual prospecting
Data
2,000+ contacts, each email verified on two sources
AI agentsLead generationAutomationClaude Code
Orchestration Claude Code sub-agentsOutput deduplicated lead base, 2,000+ contactsGuardrail send pacing to protect domain reputation
AI Instagram Agent
Digital AF / Social media
Architecture
Orchestration layer / daily job, Claude Code agent
Folderphotos and videos dropped
Curatevision model scores assets
Gap?yes: GenAI generates what is missing
CaptionLLM, brand voice
Draftsaved in Instagram, every day
Approveone click
Liveon Instagram
GuardrailsSecret keys server-sideInputs treated as data, not instructionsDraft-only output, nothing goes live aloneAI proposes, human validates
An agent that picks content from a folder, creates what is missing and prepares a ready-to-post draft every day. All I had to do was hit publish.
Role
Designed and built the agent
Result
Daily content flow, one click per post
AI agentsSocial mediaContentAutomation
Orchestration Claude Code agentHuman input drop files, approve the draftOutput daily content flow
Example of a publication
Created live by the agent from our event photos, approved in one click.
Live: upload a photo or open the camera, pick a style, get an artwork in about 30 seconds.
Dream Machine: photograph a page, a cover or an object and receive a one-of-a-kind artwork, generated live by AI. Built for the AI4LAME Fantastic Futures 2026 event.
My role
Product & Game Design Lead. Product and core architecture, prototyped with AI.
Tech & AI Projectsgames, AI agents and interactive experiences built with AI
Wildcat Studio
2026
Spa-Francorchamps
AXA × Publicis
AI4LAME
2025
MetaFight
2024
Waldos Legend
Dogami
Score Rush
Agata
Versace
Chanoirs × Fuse
Excalibur
AI Sales Agents
AI Instagram Agent
Art & Tech Projectsexhibitions, festivals and events, from Paris to Seoul
Paris Photo
AI Action Summit
Digital AF ! Erreur 404 - Brussels Show
Digital AF ! Unity - Seoul Show
Rebel Ramen x Time Out
Hyperoom's SS26 Paris Fashion Week Showroom
A Collection of NFT Photographie
Caisse Claire
Koi No Yokanby Polygon 1993, curated by Brian Beccafico
Arab Bank Switzerland / Lisbonne
Musée des Arts et Métiers
Musée Jacquemart-André
La Hune
Ledger 106
NFT Factory
Opening
Exhibition
Event
Pop-Up Creation
Artverse
Exhibition
Event
Personal Projectsdesign, music and print
Cover Music Album
Playing Cards
Panot'inema, Cinema Magazine
Titou Granier is a 26 year old cultural event producer, curator and art project manager based in Paris, specializing in contemporary art, luxury activations and international productions.
He started organizing exhibitions during his studies at ICART Paris, earning a degree in Cultural Mediation and Art Market Studies in 2022. That same year, he was offered the opportunity to create the NFT Factory, a 400m² digital art gallery facing Centre Pompidou. After a year and a half as Art Manager, he became Director and led the space, curating weekly exhibitions with international artists, producing events for LVMH, Balmain, KPMG, Renault, Binance and more, welcoming up to 5,000 visitors daily. He managed a team of five, oversaw relationships with 128 founders and developed training programs on secure NFT acquisitions.
Since 2024, Titou has worked as a freelance event manager and art curator across Europe and the United States. He coordinated exhibitions for Institut Montaigne at the Musée des Arts et Métiers, organized nine exhibitions in Lisbon for Arab Bank Switzerland and produced private events for Artverse, managing international art shipping logistics to the US and Asia. He has worked on Fashion Week activations, corporate events and pop-up exhibitions in Paris, Geneva, Brussels, New York and Lisbon.
Titou handles everything from budget construction and vendor negotiation to on-site coordination and post-event analysis. He speaks French and English fluently and has built a network across cultural institutions, galleries and luxury brands.
Since the arrival of AI tools like Cursor and Claude Code, Titou builds the tools he used to wish for. He led all AI-assisted development of Excalibur, an online game, consults on product and development for the game studio Wildcat (Spa-Francorchamps, MetaFight, AXA × Publicis, Versace), and built AI agents that ran sales prospecting and daily social media posting for Digital AF on their own.
Beyond events and exhibitions, he has directed the artistic production of a photography book, created a full set of playing cards in collaboration with a collector, designed a video game and organized concerts and exhibitions. More projects to come.